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FuZhu's Garden

Immersive Installation (2024)

​2025 SONA Immersive Storytelling Festival 
2024 Exhibited at the Kenner Room, PA 

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SONA

Identified problem space: 

While discussing cultural interests, my friend introduced me to Shanhai Jing
(Classic of Mountains and Seas) and I became fascinated with how mythological creatures often embody unexplainable natural disasters. 


How can we revive forgotten minor cultural myths through immersive media to connect current generations to the past?
 
Touch the water filled ceramic pot (touch sensor enabled) to trigger the installation,
as FuZhu's myth mirrors the
fleeting nature of immersive media- forgotten yet remembered, present yet physically intangible without the medium to sustain it. 




 

Project video: 

Development Team: 

- Stacey Cho  Designer, Full animation developer 
- Reiley Torfun Nymeyer  Contributor, TouchDesigner setup 
- Kelly Zhang  Contributor, early ideations / storyboard
- Alexandra Slabakis  Contributor, touch sensor install

 

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Development Process: 

Work flow:  ideations - prototyping - installation - exhibition

Unity, TouchDesigner, Maya, Blender, Substance Painter, Figma, Arduino   

Reflections: 

Working on a project with cultural value was meaningful, although I was initially unfamiliar with Chinese mythology as a Korean American. I have learned so much through my friend who has originally introduced me to the Shanhai Jing, about both her cultural heritage and the importance of preserving ancient mythologies. 

Immersive media has always been compelling, and I am thrilled that FuZhu's Garden  has reached the
greater audience through its exhibition and main cover feature at 2025 Sona.
I thank everyone who has contributed to this project, I am
grateful for their kindness and collaborative efforts. 

Connect with me: staceycho@mde.harvard.edu

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