Sentimental
Algorithms
3 short films of Fleeting moments created in Computational Design
In relation to memory and sense of nostalgia, how can computational design work to create changing behaviors controlled by input parameters?
This experimental project explores the theme of "Sentiment" in three different parts-from reminiscing moments from a bygone childhood, to expressing perplexing changes in adulthood, to showing the growing nature of an individual as a metaphor of their zodiac animal (My birth year of 2001!).
All three parts utilize a different C# algorithm scripted in Rhino 8's Grasshopper to construct its changing behavior, then was compiled and rendered in Unity. These were overall an experimental playground project
for me, developed in November 2024.
Process shots of Computational Design

1. Nostalgia
2. Anatomy of a Scream


3D scan of myself broken down by parsing through its individual points / mesh


3. Years of the Snake

Initially captured my movements using HTC Vive Controllers, then utilized points as the snake base

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